![]() Of course a first approximation is: If someone just got hit, he will be hit again. Your skills are wasted if you cast them on someone who will not be hit. Whereas healing monks can simply rely on the party list, protection monks need to take their surroundings into account as well. If you see a team member is fulfilling one of those criteria and you have the appropriate skill on your bar, use it instead of your normal heal to deliver a much bigger boost (and therefore be more energy efficient). There are many other examples with other criteria. For example, Dwayna's Kiss profits from hexes and enchantments on the target or Words of Comfort from conditions. Many healing skills heal for a basic amount of health, but heal for more if some criteria are met. To keep your energy bar up, use pressure heals whenever you can, spike heals only when needed, and spot healing to conserve your energy. Spike heals will always be more costly in terms of energy you pay for their ability to bring that health bonus where you want without delay. Heal Party) that have a good healing/energy used ratio. In this case you need pressure health (e.g. At other times, no one is in immediate danger of dying, but the whole parties loses health over time, for example from health degeneration or area of effect skills. ![]() Those are the fast single target heals with a big amount of healing output, like Infuse Health. Sometimes, a party member will get hit by a lot of enemies for a lot of damage in a short time. Spot healing skills provide the -best- energy-efficient, spammable healing on a single target, and are used in conjunction with prots to save single targets under sustained attack.A team lacking this is vulnerable to party-wide pressure from degeneration or AoE DD. Party healing skills, such as Heal Party, provide very good energy efficiency if many people in the party need healing, but are often the -slowest- and do not deliver much health to any one target.Spike healing skills typically deliver poor energy efficiency (health-gained per energy-spent), but are often the -fastest- and can heal a large amount very quickly and are used to catch spikes.Various healing skills and tactics have different advantages, and a well-designed backline should cover them all. Knowing how long you can wait without risking a death because of a sudden spike of damage is part of being a good healing monk. Wait until they are damaged strongly enough that you won't overheal. It is perfectly fine and in several cases advisable NOT to heal party members who got damaged for a small amount of health. Note that it is your job to keep your party alive, not keeping them at 100% health. Do not waste a skill healing for 140 health points on a party member only missing 50 health points to full health. To maintain energy monks must first and foremost avoid overhealing. Focus on keeping the rest of the party from dying as your first priority. Do NOT bring a resurrection skill, unless it is PvE. In PvP, you should not need to bring party healing unless it is HA, or Divine Healing/Heaven's Delight on a Protection Monk. Your skill bar will include a small number of spammable single target skills, a party heal and a few special purpose skills. If you decide to use healing prayers, you will focus on watching the party list and using the appropriate skills on those that are low. Both are entirely viable, yet as a rule of thumb, preventing damage is more useful in later stages of the game and requires more experience than healing. In Guild Wars, those two aspects are related to one monk attribute each: You heal with Healing Prayers and you prevent damage with Protection Prayers. In general, there are two ways of keeping your team mates alive: Heal them if they take damage, or prevent them from taking damage in the first place. Understanding the Profession Healing vs preventing Smiting Prayers do extra damage to all undead creatures and monsters. The second main skill line used, dedicated to preventing health loss, negating damage taken, and is often the source of condition and hex removal. One of the two main skill lines monks use, dedicated to restoring health bars. The primary monk attribute, which gives the Divine Favor bonus: A small additional boost of health whenever you cast a monk spell on an ally if a spell has multiple targets, the Divine Favor bonus only applies to the primary target. They also have the most hex and condition removal skills and the most resurrection skills.Īttributes Divine Favor (Primary Attribute) They get the unique Divine Favor bonus and two entire skill lines solely devoted to protecting and restoring those health bars. Monks are the healing backbone of a party, keeping the other players alive and healthy.
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